Sim settlements 2 settlers. Thread starter Kithilin1955; Start date Dec 31, 2020; K.
Sim settlements 2 settlers Plus you need a comm Plot for sure. 3. ¶ Options ¶ Cancel. Where is the Town Meeting Gavel in HQ? Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlement. Thread starter Kithilin1955; Start date Dec 31, 2020; K. Sim Settlements 2 Settlement Menu Manager (SMM) Too Many Buttons (Google Drive) 7 + 1 simple buttons (by the number of SPECIAL attributes) is added to the Workshop that spawns a Settler with increased attribute once the button is pressed. Released in 2020, Sim Settlements 2 is a sequel to the popular Fallout 4 mod Sim Settlements. The beacon takes forever sometimes. (More population and more military units as. ) Any and all. May 3, 2022 #2 SasaExplores said: Happiness is a metric of how content settlers are with a settlement in Fallout 4. Thread starter metohell; Start date Feb 9, 2021; Tags assignments commercial plot glitch M. Staff member. There are settings to allow for settlements to keep recruiting past the city plan limit but another similar mod you might like is Sim Settlements 2 Settlement Management Terminal. Thread starter staxwolf; Start date Feb 12, 2023; S. I know what Unique settler is where and what they're working on. If you feel like the process has stalled (Progress Bar is not increasing), you can use MCM (Mod Configuration The only mods I have right now are very basic ones that don't effect the settlers. In the first example, 13/20 means you have 13 settlers, and that the settlement can support 20 MAX Settlers. At the current moment it adds a handful of plots, a new World repopulation cell, and the return of Enclave radio to the airwaves. AFAIK there are different requirements for each of the settlers which you have to meet in your settlement. I spent 15 mins staring at the Sim Settlements 2. Egret was a good place for offloading staffs before visiting the HQ. It just places recruitable named settlers in the world for you Adds a Settlers UI to SS2 setlements: SS2 Settlers UI. ; Choose the plan with RotC: in the name. Then after long waiting no more shows up. (you appear to be invincible during that, thankfully) That is exactly where all my settlers are stuck! I have around 20 settlers and the only script intensive mods that I have is sim settlements 2. The Town Gavel doesn't work either. Reaching 100% happiness in any settlement will reward the I saw a post in another thread about mods where "Dawnstar" posted the trailer for "Sim Settlements 2" (the original and "Chapter 2"). D These, when you select them or hover over them will be labeled "Concord Settlers", and are not the named Character NPCs that give the Concord Quests. It can only be used on a new game. As I've introduced friends and family to the mod, I've noticed a few stumbling blocks. Sim Settlements 2 - Unique Settlers are Essential Patch : Optional file included: Sim Settlements 2 Chapter 2 - Gun For Hire - Door Patch Required for the 'Sim Settlements 2' patch. I found a couple of threads on this topic, I've seen someone writing settler The most recent settlement only has 4 settlers (Ten Pines Bluff: the original 2 plus the 2 you get immediately when the recruitment beacon is turned on). Thread starter ilmlp9147; Start date Dec 14, 2020; I. esm Sim Settlements 2 comes with building plans for Basic, Advanced and Hi-Tech plots. However, if you prefer the original Salvage Beacons' mechanics, you can use that mod in conjunction with Sim Settlements 2 as the two are compatible. The trailer looked seriously awesome. that will be my target for this next restart. Before, Sanctuary Hills (the only settlement I used City Plan on) were developing just as they should be with the basic plan. Nov 14, 2020 #4 im thinking i can probably manage about 20 settlers at sanctuary without any risk. ) Eli's Armor Compendium 2. Give it 15min to a half-hour "seriously" do nothing, interact with nothing. I am totally into that. Messages 1. After that they only seem to be spawned once per day when it's also running all the 'resource calculations' etc. Just remember to select them in build mode and move them to whatever settlement you want them at. ATLEAST . I've got settlers assigned to everything and yet I can't progress. Agi_ Active Member. ; Select Choose City Plan. Install the mod like any other. Settlers not Working In Plots. in addition to having quite a few unique management scripts and control options, it extends the town meeting gavel with a few very useful options, such as summoning named settlers or by assigned plot. Feb 12, 2023 To cure all settlers in a settlement: Go to the workshop workbench, open the console and click on it to get the RefID. (Cures and Vaccines) will reduce the cost of Chems Supplies or eliminate it, when treating your Settlers. Thread starter Tom84; Start date Aug 8, 2024; Tags settler T. Messages 303. View Unique Settlers Unique Characters and Unique Settlers NPC IDs 2. The Sim Settlements 2 Story is contained in the Main Quests. Sim Settlements 2 comes with several building plans for single person and multiperson homes. Out standing minutemen quests for a settlement give a -20 happiness penalty until completed. ) you significantly increase the likelihood of choking out The People numbers 4/3 mean Number of Settlers/Number of Settlers the Settlement can support. HOME; WIKI; FORUMS; PC Download; XBOX Download Cookie Policy Sim Settlements 2. Better Settlers. Chapter 3 may be a bit more challenging. I have no idea how or when that This is an add on pack for Sim Settlements two that aims to bring the Enclave Into Fallout 4 and the Commonwealth. Thread There is also a setting with something about allowing settlers to have there SPECIALs decreased. Jan 10, 2021 #3 Sim Settlements 2. This time, the Captives/Settlers only became red dots on my radar after the 'quest' for the Liberation was ticked off as complete but before the Flyover Cam started. This page lists all the non-settler characters you may meet. I lock my game play at 4K and 60FPS. For example, Sim Settlements 2. What's new. (Sim Settlements 2 Release 2. Medical Treatment now costs Chem Supplies, either in the form of Virtual Resources resources, or Aid items in your inventory. It’s basically stuck on 7/8 residential plots, the rest of the quest if checked off. P. Use to exit the holotape ¶ ASAM 2. However, those settlements are greyed-out. I have no idea how or when that Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlements It requires F4SE (>= 0. Messages 20. esm 2 2 DLCworkshop01. You'll notice I'm getting shot at by the turrets of the settlement during the Flyover here. Commercial plot Sim Settlements 2 Discussion . I cannot fathom how much work kinggath has put into his mod and I am appreciative of the opportunity to support it any way I can. I am having a bit of a problem with recruiting more settlers. That said I haven't even tried the "settler limit is now equal to number of beds" setting in Sim Settlements 2. assign settlers to empty, un-constructed residential plots. I have 13 settlers there (counting Codsworth and Preston). Sim Settlements 2 Discussion. If defense is lower than the number of settlers, happiness is capped at 60. The numbers adjust as your settlement grows. Its not recommended to build these settlements up too much. For example, if SS2 is referenced in your load order as "0B", then to use the Ref ID for a prid console command it would be prid 0B043DE1 for Aiden You can find the SS2 load The diseases in the beginning can't kill people - that only happens when you are in chapter 2. 2+ Sim Settlements - Pra's Random Addon : Sim Settlements - Rise of the Commonwealth Sim Settlements - Ruined Homes and Gardens Add-on : Sim Settlements - Settlers of the Commonwealth - City Leaders with Traits : Sim Settlements - Settlers of the Commonweath - City Leaders : Sim Settlements - Ted's Leader Pack I'm a few dozen hours into a new playthrough. Previously, only players who changed their Command Post would have this trigger correctly fire. Sim Settlements raid system will now correctly start for all players within 4 in-game days of establishing a command post. By the way, it seems like I should avoid Egret and Oberland (and Warwick), which is shame. I have 20 at sanctuary and 14 each for Abernathy and red Sneake has come to your settlement to challenge you as the head of the Minutemen. How To Use. I checked to see if the Recruitment Beacon was A little immersion breaking, but hey, it works. Thread starter BlueSapphire ( script) are stupid ( slow down) in crowded settlers and in settlements where there are many units of buildings ( houses) , well, in general , it took about half an hour to send a settler ( that is, a settler was normally assigned when checking his Sim Settlements 2. Unlocked by: Own 4+ settlements; Settlement with a Radio Beacon; Player agrees to lead Minutemen; Appears in Quests. They can add additional Building Plans (new styles of buildings), City Plans (layouts for settlements), and so much more! Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlement: LyraAST: Sim For more information, I'm not using a city plan for anything right now. High settlement happiness seems to be the biggest factor. ; City Plan If it weren't for Sim Settlements 1 and 2 I would have stopped playing Fallout 4 a long time ago. Named settlers: these are the named NPCs that you can find or recruit to your settlement, from the vanilla game. A weight bench adds +2. ) Settlement Objects Expansion Pack 7. ¶ Is the Better Settlers mod compatible with SS2 or is it just going to cause confusion? Log in Register. If you have it, do the same for Sim Settlements 2 - Chapter 2; If you have it, do the same for Sim According to Sclerocephalus, one of the Unofficial Patch team coders, once you exceed a certain number of scripted objects between all of your settlements (this includes settlers, idle markers, turrets, Sim Settlements plots, beds, radios, everything that produces resources, etc. Sim Settlements 2. Headless (Concord) Settlers. Currently, there are three chapters plus some additional content for PC only that is included in SS2 Extended. esm 3 3 DLCCoast. However, you will not be able to donate scrap to settlements built using Settlers should build their own damn houses, you've got a Commonwealth to explore! Threads 1. 1K. Or craft them on a city planners desk-Build a city planner's desk and assign one of your new settlers to it! There are two ways to treat sick settlers settlers: Trade Window Open a trade with a settler and give them a disease cure. Bridge over yonder. Even the Greet the newcomers is completed. I've tried regular NPCs, this mod's NPCs, and randomly appearing NPCs. Thanks. I can't figure out what their issue is. Messages 333. Well, it was saying I have 54 settlers in Oberland Station. Has anyone had this issue in Fallout 4? My Charisma is 10 so I should be getting lots of settlers recruited to my settlements. At this moment i dont Commercial plots are what you will use to let your settlers set up businesses in your settlements. esm 5 5 DLCworkshop03. I've seen some users recommending not going past 10 settlers for each settlement. Meztli Jones' quest in Sunshine Tidings Co-op. Workaround: Wait for the scripts to kick in, this behavior should stop once you get the message about settlement being under Bei Sim Settlements 2 handelt es sich um eine epische Questreihe und ein ausgefeiltes Siedlungssystem, was sich beides nahtlos Des Weiteren kann auch bedenkenlos die originale Main File "SS2 DLC Settlers Patch" oder eine der optionalen Dateien "SS2 Extended Outfit Injection ESL" und/oder "SS2 Workshop HUD Override" installiert werden. Endorsements. C. Look for Unique Settlers with high (Gifted or Savant) S. Oct 9, 2024; Captain LaserBeam; Sim Settlements Add-On Packs. Hier I want to move some settlers to other settlements. +1 button spawns a Settler with all increased attributes These buttons can be found in the own "buttons Been playing through Sim Settlements 2 for the first time and mostly enjoying it. Sub-forums: SS1 General Discussion SS1 Questions & Help Threads 1. I'm a few dozen hours into a new playthrough. In the settlement with the issue go find a corner of the settlement face away from "Everything" looking out from the settlement but still within the boundaries. modus666 New Member. Kirosthenes New Member. Tom84 New Member After installing 'X-Cell Fallout 4' I've got this issue where the heads of some Moving the thread count to one and just standing in each settlement until the settlers go back to work. Settlement number doesn't decrement and HQ does not increment. K. That's all stuff I've read so not my own experience. SimSetlements 2 mixes things up a little bit. Too many Settlers in nearly to many settlements. g. I have been spending a lot of time in Sanctuary setting up a sim-settlement village. Thank you @kinggath and the rest of the sim settlements community!!! Reactions: stryker1999, Darkangel, UNDRCVRGmrLdy and 4 others. Messages 587. My population has capped out at 13 for one of my settlements and 2 for the other. ) Silent Generators and Turrets 8. Building up your HQ is not meant to be completed in just a few days of in game play. 4. Recruitment. (should appear in the middle of the screen) the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! An additional, new-to-me, problem is the game can only manage 128 registered workshops, and sometimes mods cause multiple workshops to be registered for a single location, so the last few mods that add settlements I've installed can't assign settlers to Settlers can have a hobby as well as a job, so a settler can be assigned to a Residential plot, a job plot (Commercial, Industrial, Agricultural, Municipal or Martial) and a Recreation plot. Upvote 0 Sim Settlements 2 includes a version of the mechanics from Salvage Beacons that can be unlocked through the Sim Settlements 2 main quests. SS2 DLC Settlers Patch - Patch to make SS2 work better with DLC settler types, such as Far Harbor settlers and Nukaworld Raider settlers; SS2 Extended Outfit Injection ESL - Injects the new outfits that are sold by the clothing store into the LL_Wastelander leveled list, which is used by settlers and other various generic NPCs in High settlement happiness seems to be the biggest factor. Allow Settlements To Leave: ON/OFF If Happiness falls to 0, you will lose control of the settlement until completing a new radiant quest (radiant quests given randomly by Preston or other settlers) Default: ON. metohell New Member Mainly in my big settlements (Sanctuary 22 settlers, Castle 20 S, Vault 88 20 S). well settlers), but What you need to get Sim Settlements 2 running. A Stranger will appear in your Settlement. These statistics are subject to change. 3K Messages 7. Enough to make me try it and I normally avoid mods like the plague. 1. Connecting Settlements with Caravan Services. This might even fix your issue. Concord residents? Thread starter darmany0608; Start date Dec 12, 2021; 1; 2; Next. 0, changes were made to Medical Treatment in Sim Settlements 2. Patch 2. Dec 13, 2021 but i have half my settlers in my main settlement ill that stay shivering and arent counted in the production of the plot they are assigned; that means no defence, and one I really like how Mortal Settlers effects Sim Settlements system, if a farmer dies, they'll be a food shortage, if a soldier (martial plot employee) dies, they'll be less defense. Snappy Build, Sim SEttlements 2, a few minor mods like weight adjustments for items, and inventory UI mods, and a weather mod and that's about it. ) 1. ) VTAW Wardrobe 1 3. A. I only have one communications plot down at sanctuary so all of em spawn there . Martial Plot Defense can be improved by assigning Settlers with higher Agility. 0. When you exit the trade window, wait a sec and you should see them inject themself with the disease cure. esm 4 4 DLCworkshop02. Revived Active Member. Kithilin1955 New Member. Sim Settlements 2 Unique Characters and Unique Settlers NPC IDs Sim Settlements 2 introduces many new, unique characters to your Fallout 4 gameplay. So, you'll have to up your charisma if your trying to move over 20 settlers to a settlement. I've searched here and can't seem to find a solution. Go. It automatically equips settlers upon entry with Army fatigues hazmat suit, rifle shotgun, combat armor heck level the station up as it levels up settlers get more updated gear. Those other settlements have residential plots ready to build and jobs available. 6. Messages 222. The Sim Settlements 2 questline will start shortly after you do this. (should appear in the middle of the screen) I have a problem with recruiting- at first two settlers come to my settlements. ) Homemaker 6. The problem is that, when I recruit in settlements, the settler replies "okay" and then goes back to their settlement role. Since I am not really creative to build up a nice settlement, this mod I believe could be a real Moving the thread count to one and just standing in each settlement until the settlers go back to work. I am not sure when you loaded the mod to the completed game, it might of just looked to see if the first two conditions I mentioned are True and if so stopped looking for other conditions to be true or false like Affinity to a faction. Thread Iv downloaded the mod, have the gun but no ammunition and can’t shoot my settlers What type of ammo does it use? Upvote 0 Downvote. With Release 3. Auto-Assignment Quick Question. Maybe several in-game days will pass before it will happen, or even a week. Examples are Marcy Long, Sturges and Lucy Abernathy. Question about dead settlers. Beyond the City Plan, for most NPCs, this also results in some minor changes, such as recruitment favoring NPCs with similar primary stats. Unique Settlers: these are NPCs added by Sim Settlements 2. So I sent her to Sanctuary thinking Sim Settlements 2. I can't build anything more in Sanctuary. Take into account the faction you are allied to as well Be prepared! This process can take some time. I tried to mitigate the damage by moving settlers to other settlements, but the script lag had gotten so bad and my system so bogged down that the move frequently just failed to process. Sneake has come to your settlement to challenge you as the head of the Minutemen. Fixed a bug that was causing generic settlers to be spawned as settlement patrols via the system used by some leader traits. Any help would be welcomed. Sim Settlements 2 is a mod for Fallout 4 that asks, "What if there was a reason for my character to help rebuild settlements?" You'll meet a Stranger who takes you through a story of rebuilding Oct 24, 2020 Settlers of the Commonwealth (Tales of the Commonwealth) is an independent mod, that doesn't conflict with SS2. www. They can add additional Building Plans (new styles of buildings), City Plans (layouts for settlements), and so much more! Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlement: LyraAST: Sim Sim Settlements 1 was the greatest addition to Fallout 4. I went to coastal cottage. I checked to see if the Recruitment Beacon was After having a 3 year break from Fallout 4, I finally got my hands on the game again. Most of my settlements don't use city plans but I have population over 10 in both manually managed and plan-controlled settlements. M. Unlocked by: Quest: The Coolest Cat; Appears in Quests: The Coolest Cat; Knowledge Equals Profit; In Chapter 2: Appears in Quests: The Disappearance of Jake Evans; War is Good for Business; With Chapter 3 installed: Appears in Quests: The Green Jewel Defense Six other settlements have 35 settlers on average (there were more but I moved them to other settlements). A little advice on settlement size and population. Like settlement size, number of certain plot types and so on. Questions & Help . For Those That Say There Is Not Enough Shooting Plus A Benefit of a Flyable Personal Vertibird Plus A Question | Sim Settlements Forums A mod that I use for settlement attacks is SKK Settlement Attack System. Aug 26, 2021 #1 I'm doing a playthrough without Local Leader, so I'll be dependant on Caravan Services to link my settlements. Is there a way to fix this? Sim Settlements 2. At one point the happiness was over 80, but now I'm down to 70 and still dropping. TopHatFetus New Member. Sub It provides you with a number of tools to manage your settlement and can also give you a way to modify the position of items on your HUD display. Also certain unique settlers are apparently tied to your progress in different main quests. The Castle Rebuilt-Minutemen HQ - Sim Settlements 2 City Plan and Layouts-Blueprints. First of all it is "Sim Settlements 2" or "Sim Settlers 2". These settlers are unlocked as part of the story of Sim Settlements 2, or can be unlocked through side quests. Using vit o Matic on the remaining settlers didn't do anything. It simply WILL NOT upgrade. Some Projects can take 1 or 2 days, some longer to complete. You can dial the settings up to CRAZY for settlement raids. Apr 27, 2024 I want to move some settlers to other settlements. Back in the day I was trying some things out with Sim Settlements 1. ) Clean Water 4. Some settlers stuck in a "combat mode" after a gunner attack. REQUIRED - 3. However i've noticed my settlers in ALL of my settlements just stand around 100% of the time. Next Last. Search Sim Settlements 2. Console command to cure disease. Your screen shot says you have 4 settlers, and that the settlement can support 3, which is accurate, because the bar is only showing a Food total of 3 You require 1 Food per settler. 5K. Threads 138 Messages 1. More information about Settlers If I had a hammer is stuck on "Wait for settlers to finish constructing jobs in Sanctuary" I have built enough plots with both the residential and Agricultural and/or Industrial quest stages showing as 10/8 completed. Wiki Contributions . Having said that, I consider Sim Settlements 2 to be a superior mod by far. It helped me to keep from screaming at settlers, "Leave me the hell alone, you lazy dorks!" I really enjoyed it. HELP! SS2 Extended is causing my game to crash SS2 is not as intensive SS1, but even for my system, at around 15 settlers and support in Sanctuary, I am finding a drag on my system. Nov 29, 2020 #4 Hm. This sequel is a technical overhaul of the original mod that introduces a new storyline through which the player learns the mod's mechanics. There seems to be a balancing act for the settlements that once they have all the essentials taken care of (enough food, water) new settlers will be added to the settlement very infrequently. Icons meaning / What plots can do (tutorial?) Well, you don't necessarily HAVE to stay perfectly still, but personally I park my character somewhere that Settlers won't talk to them in the meantime, facing a wall (so the game doesn't have to waste processing power on drawing anything), and use that time I am using the "A StoryWealth" (Rev 115), and I can no longer ask settlers to go to the HQ. I’ve got 13 settlers all of whom has houses and jobs but the quest still won’t advance to the 2 Defense-----11 settlers . I don't have HQ yet. When fully developed, these businesses can sell a range of items including new content added by Sim Settlements 2, including pets. Sim settlement ultimate defenses Any armor in any outfit Crude Blockback(Gun Mod) Handmade Revolver Quaz Vehicle Overhaul About ~30 seconds after the assault quest was finished I gained control of the settlement, but the settlers didn't calm down. 2. As specified by @kinggath in the tutorial, Level 0 has only a few hand pumps and no generators other than the one powering the beacon. SKK Settlement Attack System at Fallout 4 Nexus - Mods and community Are there any specific mods that interfere with Sim Settlements 2? (Cannot interact with The Ron. protip: make sure you have empty beds already constructed e. Now I found out that Sim Settlements 2 comes with quests and a story. Everyone, including the settlers that are outside of SS2, started attacking her. BAD NEWS: I just lost level 70-74 #1 and #1 12-24 hours worth of game time. NDQ Well-Known Member. To train up your Settler, assign them to a Recreation Plot that trains Agility. Instead, I've had countless hours of entertainment from a game I paid about $100 for (including DLCs) 8 years ago. When I went to my Sanctuary I found that the Limit is back on there so now I can build with a build limit. I'm not sure this is a Sim Settlements 2 issue, but I'm having issues where no settlers are being recruited by the Recruitment Beacon. Has anyone come across a similar problem where a mod causes you to not be able to recruit NPC's to the HQ? After posting this I just found another thread that says "in the new update you need to use a This is my first playthrough of SS2, and it's also the first time where I am opting to do the vanilla main quest lines, aiming for a Minutemen ending (Railroad alive, I don't know what I'll do about the BoS). Only two settlers out of fifteen survived. At least every time for me. See if those settlers will work afterwards. I have tried with build more beds, tried to turn on and off the beacon, increasing the charisma (i have 9 points), reinstaled the SS2 and other mods. 2 of Workshop Framework, there's also an update to the SS2 DLC Settlers patch! Two new reports available at the City Planner's Desk terminal - Production and Operating Costs! View Modifiers menu added to the Manage City option on the City The only mods I have right now are very basic ones that don't effect the settlers. 3 settlers with PIPE pistols VS 2 Raiders in Power Armor and one raider with a missile launcher. Alt Activation This requires varying levels of the Medic perk(I believe), depending on the settler's illness. 23) as well as Sim Settlements 2 It should be fully controller-compatible Visit the Workshop Framework and Sim Settlements 2 mod pages, download the new versions, install and enable them. . This will allow SS2 to ignore the Commandable requirement, allowing non-traditional settlers, such re-run workbench-based scrap settlement - no changes; console command "scrapall" - works but only IF Place Everywhere extra object selection is disabled, otherwise immediate CTD - thanks @Bored Peon for this tip! go to interior cell far away, sleep 24 hours, come back - no changes; AFT Tools/Settlement/Clear settlement - no changes Settlers stand around doing nothing all day every day in even a smallish settlement with a handful of plots. Not to be totally rude to my Sims Settlements 2 (or SS2 in short) is a gameplay overhaul mod by Kinggath and his mod team, made for the video game Fallout 4. Cap Settlers By Bed Count: ON/OFF Settlers will only be recruited if there are enough beds available. Recruiting SS2 NPCs. Thread starter Kirosthenes; Start date Aug 26, 2021; 1; 2; 3; Next. REQUIRES SIM SETTLEMENTS 2 CH. ; Activate the Manage City option on it. Thread starter Joedkruse; Start date Your screen shot says you have 4 settlers, and that the settlement can support 3, which is accurate, because the bar is only showing a Food total of 3 You require 1 Food per settler. The special stats for departments are located on the Headquarters page 6. ? I want to make sure there aren't two different mods They recommend never exceeding the vanilla max of 21 settlers in one settlement and minimizing the number of scripted settlement objects you create at any settlement, even if you use the UFO4 Patch version of WorkshopParentScript (which is different from the vanilla game’s script; luckily, Kinggath designs Sim Settlements to work with either Can result in some ABSURD incoming raids when used alongside SS2 though if you don't tweak the settings, since SKK50's mod uses the Defense rating of the settlement to determine raid size, and even a moderately-built SS2 settlement will have probably 2-3 times more Defense Rating per settler than a base game one Residential Plots provide homes for your settlers and also produce caps to help the settlement with maintainance costs. HQ Support. Using these NPC IDs, you need to replace the "xx" with the Mod Index ID from your plugins list. She was not hostile to me (no red dot in compass). Ingredients required: Plastic (1) Circuitry (2) Copper (2) Crystal (2) Steel (7) Wood (1) Once you have crafted the holotape, you will find it in your Inventory under Inventory>Aid. The UNOFFICIAL chapter 3 guide. placeatme 00020593 5 and them assign them to that settlement in workshop mode)-Make sure you grabbed all the ASAM BOxes out of the hardware store. 1 of 3 Go to page. Thread starter Doomsiren; Start the game "instantly" spawns 1-3 Settlers to join that settlement. Install it after WorkShop Framework and allow it to overwrite. Sim Settlements 2 Discussion . Reactions: NDCowdy. Dec 31, 2020 Sim Settlements 2. All my other mods are simply adding guns or textures or QOL things Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Thread starter It will be really helping for building settlements and raising settlers prior to the HQ building. I. Upvote 0 Downvote. As you can see now, progression is stuck since my settlers (17 people) won't even move their lazy asses to work. Unique Settlers and their SPECIALs. nexusmods. Welcome to Sim Settlements! SS overhauls Fallout 4's settlements, marrying Maxis mechanics with Bethesda's environmental storytelling. A few are at 20-25 settlers (which is what I expect) & some newer settlements have 7 to 15 settlers each. Thread starter Kithilin1955; Start date Feb 4, 2023; K I have never played Nuka World plus but if you are getting too many settlers at a settlement you can try turning off the recruitment beacon. Changing your graphics to Low(sorry if you can't on Xbox). The settlers that you can "save: out in the world die instantly to whatever is attacking them. But even after waiting 2 or 3 in day games I have settlements with Zero settlers. At this point, I've got four level 3 residential plots, 2 level 3 ag plots, a level 2 scrap lot, and a level 2 checkpoint but the city is stuck at I disabled disease, all setting of the chapter, and will not reenable it until i found a way to cure my settlers with the 5 cures i have and i suggest everyone starting a new game from scratch for chapter 2 to do the same considering that i read that hospitals will be available only after the end of chapter one The most recent settlement only has 4 settlers (Ten Pines Bluff: the original 2 plus the 2 you get immediately when the recruitment beacon is turned on). Could these be at play here? Reactions: VetaPhoenix. The charisma cap is still there for this method of recruitment though. As SS2 is a script heavy mod, this can lead to unintended consequences going as far as crashing to desktop when coming close to these settlements. Alright I just rolled back and tried the Liberation of Oberland again. The downside is it's not an upgrade. Unique DLs-- Total DLs-- Total views-- Version. View Unique Settlers Unique Characters and Unique Settlers NPC IDs I've built a leveled city plan. I went I think a little too far in chapter 2 Sim Settlements 2 allows you to assign anyone to run a settlement for you and handle the construction. Sim Settlements is nothing without settlers! Settlers that you recruit or attract to All the unique settlers you can recruit in Sim Settlements 2, listed in alphabetical order by FULL name below. A soon as the BOS shows Baker is spawned. ; Build a City Planner's Desk from Sim Settlements 2. -Recruit some settlers either by the console or by the cheat terminal! (player. If it weren't for Sim Settlements 1 and 2 I would have stopped playing Fallout 4 a long time ago. After waiting make a save and check it as in the video. That is exactly where all my settlers are stuck! I have around 20 settlers and the only script intensive mods that I have is sim settlements 2. Thread starter Modern Bob; Start date Mar 26, 2023 But not all the settlement settlers. Updated: 2021-1222 Sim Settlements 2 introduces many new, unique characters to your Fallout 4 gameplay. They are basically nuisance diseases that lower some of the plots' outputs temporarily until the settler recovers. Messages 15. Reactions: XxA1xX. 2. In general if you do not have a city plan in place and have Sim Settlements 2 has grown so much that there are now over 165 mods you can add on to it. How do you cure diseased settlers? Thread starter Agi_ Start date Dec 13, 2021; A. All my other mods are simply adding guns or textures or QOL things Sim Settlements 2. VRAM - using the ENB I have these settings: (with 32gb ram) GOOD NEWS: I found a old save when i clicked "Show All Saves" and I found a old save from before I started Sim Settlements 2. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. Perception: 2 Endurance: 4 Charisma: 1 Intelligence: 1 Agility: 5 Luck: 1. I do wish there was a mod that made, when a Settler died, their home exploded and re-picked a new plot type, so that the city would change as the citizen live and die Diseases without known cures will no longer be introduced before the player unlocks the Hospital building class. ilmlp9147 Active Member Especially on settlements that have lots of settlers or plan on having lots of settlers. 5. Six other settlements have 35 settlers on average (there were more but I moved them to other settlements). Community Rockstar. Here is my mod load order: 0 0 Fallout4. L. Ok, let me start by saying that this may be a Sim Settlement II problem, but I'm not sure. Even when I click on them and try to assign them it says "this settler has been assigned" but they never move. Aug 7, 2021 #1 Settler died in an attack but the plots they owned still look as occupied. Thread starter snarkhunter A few SS2 settlers have shown up in other settlements too, like Zimonja and County Crossing. comziz Active Member. Build limit is displayed on the top bar with other settlement information as "Size"When the bar becomes "Yellow" and full, you will not be able to build anything else there. If you do not So I’ve been stuck on if I had a hammer quest for sometime now. If you want the settlers to build everything without you doing anything pick the first option, if you want them to semi build stuff while you take control of the tech tree pick the 2nd and if you want to manually do everything Sometimes it may take them several days. I saw some comments on so-called script lag, so I waited about 20 mins in the settlement with no result. Learn about Settlers in Sim Settlements 2, types of Settlers, their stats (SPECIAL) and how to improve them. I have more than enough beds and am just wondering if I'm missing something here? I have a feeling the answer is really obvious but I'm just not seeing it. My CHA is high enough to have more settlers, even red rocket only has 2 settlers and I had to send them there from Sanctuary. And it kept saying that. I saw some comments on so-called script lag, so I waited about You can build your settlements manually by placing plots for your settlers. Can Settlers be Killed? Thread starter Raiders, etc) actually kill non-important / non-named settlers? I added SKK's settlement attack mod to my current build to give more frequent attacks, but it's basically just become a loot piñata due to terminator settlers never dying. Works for me, I have very few issues. I have reached the point in the "How to HQ" quest that requires recruiting 15 new HQ staff. Modifying settler stats via console. Default: OFF Sim Settlements 2. 5 of Sim Settlements 2/Chapter 2 and 2. Same with Dr Jones, once you enter the institute she spawns. s to add to the departments. You know how sometimes you get nonsense numbers in the list of your settlements under data? Generally I ignore it and it returns to normal after awhile. 420. Plots not building. But I have questions 1. City Icon L0: Shown in the second example, indicates that your settlement is using a Multi Level City Plan Sim Settlements 2. All use the RotC plan except for Starlight Cinema, which is a city plan made for SS2 (The Hive) so this problem is not unique to the RotC plans. Messages 29. Question How to HQ stuck because I cannot build living quarters. esm 1 1 DLCRobot. If a settler does not have a sheltered bed, happiness is capped at 60. 2) Disease introduction is now capped so that the highest severity disease that can appear from an Outbreak is equal to 5% of the player’s entire empire population - rounded down. Pro Tip: You can skip the magazine and just build, power, and activate a Recruitment Radio Beacon in any vanilla workshop you control to start the mod. The Ron has work for you and can provide you with leads for recruitable settlers. Thread starter comziz; Start date Aug 7, 2021; C. 1 of 2 Go to page. You can only run it on one settlement at a time. msalaba Well-Known Member. Messages 4,762. This page lists the Base IDs and the Ref IDs for Sim Settlements 2 Unique Characters and Unique Settlers. I really have no issues with Sim Settlements 2 all the way through to the end of Chapter 2. Settler Limits. City Plans and Workshop Framework Layouts provide two different methods for allowing Sim Settlements to Hi, Is there a native way in SS2 to increase the settler limit, or do I need a separate mod. Why? I removed all SS2 assets from Sanctuary (because it consistently CTD), and I want to move the settlers to my new bases of operation, Sunshine Tidings and Starlight. Settlers will be unassigned from everything, and then reassigned to optimize settlement output based on Plot Type and Settler's Special Stat. staxwolf New Member. Verified Builder. If you have a settlement with a leader, take the city back and then pick a leader again, remember this is a trash save. ) Longer Power Lines 5. Messages 6. Cant move settlers. E. NOTE: If you have not updated FO4, you will also need to download the Optional File: OldGen Replacers. If it doesn't require MCM, which has never worked without issues for me, I'll definitely give that a try. Though a few have now been bolstered by new arrivals from the over populated settlements. Toggle navigation Sim Settlements. Level 1 is designed for 4 residents. I do run an ENB so I know I tax my system. Only later does it incapacitate settlers (where they can't do their job briefly) or kills them (pretty rare). Is there a way to fix this? I have reached the point in the "How to HQ" quest that requires recruiting 15 new HQ staff. The answers are spread all over, so I wanted to put the important bits in Details: Settlers and defences start attacking the player after gunners have been cleared from the captured settlement. 3 AND SIM SETTLEMENTS EXTENDED AND ALL ITS Workshop for Sim Settlements 2. Download: Level 1 - 11 Settlers 2 Agricultural (1 is a triple occupant), 4 Municipal, 2 Commercial, 5 Martial 2 Recreational and training (AGI, END) It started after finishing Dr. Bethesda's alt Sim Settlements 2 HUD (Heads-Up-Display) Elements are only available if you have HUDFramework installed (highly recommended). The Lyceum - BoS Base for Ruined Church Far Harbor - CPC Entry April 2023 : Including Extended, for CPD plot: the slogmotel Sim Settlements 2 has grown so much that there are now over 165 mods you can add on to it. Jan 10, 2021 #3 67 new outfits added via SS2Extended (optional injection patch also available to get those outfits on settlers)!; Tutorial message history can now be accessed to re-read that message you just dismissed by mistake!; Companions can now be recruited for HQ if they are living at a settlement!; Automatic data corruption recovery added - if you had a buggy Having to swap back and forth between the vitomatic scanner and the menu is a pain but still worth it for the amount Sim Settlements 2 adds. This is different from Sim Settlements 1 where Recreation plots were jobs too. So I pretty much had to put them all down sadly. com Reactions: Snowboundmage. 3. I tried "recycleactor", stop and restart the npc ai, for companion asked them to follow me (they do but start running around still) and tried to ship them Also check your holotape for sim settlement you need to start it up then select how you want to play and when prompt select returning player. having 41 settlers all having their cult meeting behind the workshop house in sanctuary and firing off their chatter simultaneously Own a settlement with Radio Beacon and 75 or more Happiness; Be level 20 or higher; Own 4 or more settlements; The Mechanist must still be alive; Strength: 4 Perception: 6 Endurance: 3 Charisma: 2 Intelligence: 7 (8 with worn clothing bonus) Agility: 2 Luck: 2. twftjcvdosaaiivptlulxrtlvzxverwaalonfsvyulkgawtobtj